Vitaeoth, the Wounded
Forces and Natures:
The Gods of Vitaeoth
The divine are much closer than most Vitaens know.
Every rock on a trail, every blade of grass, and every breath of fresh air has once touched the divine spark. All things were one in time immemorial, condensed into a small object that could fit in a human hand. This Forge was lovingly crafted by powerful beings and given the divine spark, so that the creations that would walk from the Forge would be able to continue this work of creation and destruction.
Exactly who these "powerful beings" were is up to intense debate, and you'll inevitably get input from a priest or champion of the divine.
After the Forge burst into a roiling sea of chaotic energies, eons and eons passed. The oceans of unfettered power rolled and boiled endlessly. Forms would shape only to be broken down and rebuilt a thousand times. After countless millenniums of entropy, the energies began to separate into their base parts: burning fire, flowing water, swift lightning, immovable stone, unstoppable wind, unbreakable metal, growing wood, impenetrable darkness, blinding light, benevolent life, and gluttonous death. The strange and complex energy of aether, the intelligent spark that helped build the Forge, brought about consciousness. This consciousness used the energies as a shell to act upon the cosmos. These were the first elementals, pure power and energy given thought, the building blocks of the universe given purpose.
Nearly right away, these creatures would collide with each other. It was then that their individual physical natures and philosophies saw conflict. Some could bring about great harm to specific elementals, and this caused much strife as they began to feel that they were better than others. The elementals began to segregate themselves from those who hurt them as well as those they felt superior to. Lightning elementals could not harm earth ones, and metal ones cut the wood ones. Why would wind wish to mingle with boring and erodible stone? This led to wars of simple hate, and gave rise to death as a palpable force that hungered for the expiration of others. Those who wished to see the fighting stop became life, and they made a proposition: make the world as you see fit. Only by having our own homes and boundaries could we come together to build. If we must war or make peace, we must have homes to go to. These places of pure elemental expression would become the planes, or the "Prismatic Beyond" as scholars call it.
This peace has been tenuous, for how could water befriend a lightning strike? Most agree that these creatures are too diffierent to ever come together as life wished them to.
The first of the elementals, those who tasted the powers of creation first and grew powerful on it, became the first gods. The first defined what their respective sources of power stood for, and gathered their kin to them to create empires of elemental might. The pantheons of the individual elements contain members who are devoted to a specific element and, more recently, individuals who represent more than one element. No deity has been able to represent more than two elements at a time to date, but these hybrid deities have begun to blur the lines between elemental kingdoms.
The following is the list of deities, with the most prominent deities listed first for each court. These deities hold a position called the Prima Materia. The Prima Materia is recognized as the head of their respective elemental pantheon, and thereby regarded as the most powerful. Most have had to claim the seat by force or guile, so the position grants a large amount of prestige and respect. The position grants them rights to represent the respective element at the Infinite Prismatic Court. Deities below the Prima Materia are referred to as Vassals, though they are still known to hold godly powers and knowledge. The Prima Materia often has to protect their position from the Vassals, so they are not necessarily treated as subservient.
The Infernium – Deities of Fire
Brakkon the Warpath (Chaos, Fire, War)
The Flowing Wisdoms – Deities of Water
Saturnial the All-Seeing (Fate, Knowledge, Water)
The Quiet Core – Deities of Earth
Rindmagun, the Bulwark (Craft, Earth, Protection)
The Boundless Breath – Deities of Wind
Flindi, Dancing Serendipity (Air, Fate, Trickery)
The Ozone Overlords – Deities of Lightning
Szerfinigan, the Second Strike (Craft, Magic, Lightning)
The World Tree – Deities of Wood
The Old Growth, the Roots of the World (Love, Nature, Wood)
The Unbreakable – Deities of Metal
Braegus, the Guardian (Law, Metal, Protection)
The Immaculate Revelation – Deities of Light
Xelemedrien, the Lesson of Mercy (Knowledge, Love, Light)
The Shrouded Secrets – Deities of Shadow
Vakrus, the Dark Brother (Law, Shadow, Trickery)
The Cradle – Deities of Life
Celis, the Mother of All (Life, Magic, Protection)